![]() Resident Evil 4 was a real shock to the franchise’s system. As they so often do, things escalate from there. There, he finds a cult whose deadly experiments have turned the villagers into monsters and the village into a hellscape. Originally released for the GameCube (and since ported to pretty much everything), Resident Evil 4 followed Leon Kennedy as he traveled to a rural village in Spain to rescue the president’s daughter. While I mean that as a compliment, it’s a compliment that I deliver with at least a small twinge of disappointment in regard to what that might actually mean. It’s pretty much the perfect version of the modern Resident Evil experience that Capcom is trying to craft with these remakes. It’s arguably the best overall version of Resident Evil 4 and one of the best Resident Evil games ever. So try to be surprised when I tell you that Resident Evil 4 Remake is an incredible game. After all, Resident Evil 4 isn’t just one of the all-time great games regardless of franchise and genre it helped inspire some of the gameplay changes that made the RE 2 remake so special. The Resident Evil 3 Remake didn’t quite reach those same heights, but hopes were obviously high for the long-awaited Resident Evil 4 remake. Yet, that remake’s stunning visuals, reworked cameras/controls that placed slightly more emphasis on action, and reimagined sequences did what many great game remakes strive to do: recreate that feeling of playing a truly great game for the first time. I already considered Resident Evil 2 to be one of the best Resident Evil games ever (and one of the best survival horror games ever), so I obviously didn’t think it needed a remake. Of course, Capcom’s recent Resident Evil remakes have certainly challenged that seemingly sound theory.Ģ019’s Resident Evil 2 Remake was a revelation. Proper remakes sometimes feel like they should be reserved for games that had potential that is easier to see through modern eyes and with the help of modern technology. An incredible game is often only in need of a touch-up (if anything). That argument doesn’t make much business sense (which is why it rarely happens), but the creative logic is sound. I’ve long been one of those gamers who thinks that underachieving games with great ideas should get remakes rather than already great games.
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