![]() If you're playing multiplayer, very rarely will you find someone who has more than this, and if you do, there's a high chance they won't be much trouble anyway.Īfter being the basis of many a devastating combo, there's little wonder why, from the fourth game onward, it's been replaced by the VDoll chip, which only replicates the damage of the next hit it takes, making it less effective with multi-hit attacks and needing a little more skill or strategizing to use to its fullest. If the opponent is weak to fire, then the first hit is doubled, having 1200 damage with 600 reflected back, leading to 1800 damage. Couple that with Grass Stage and you instead deal 600 damage with 600 reflected back, leading to 1200 damage instantly. The idea was, as a spreading attack, it would hit the opponent for 300 damage, with another 300 from the prism. This effectively doubled damage and was used well with LifeSword, DoubleHero (which turned a Game-Breaker into a Game Destroyer) and was the basis for Disco-Inferno, a chip combo that utilized the normally average Heat Spread Program Advance. The way it worked is if you hit the opponent but the attack also hit the prism, the opponent would take damage from the hit AND the damage from the splash damage reflected on to them. Problem is, it also turned attacks that hit a wide area into multi-hit attacks that have all the hits register at the same exact time. This made it easier to aim attacks as you just had to hit a stationary object if you managed to land the prism in the middle of the opponent's field. Any non-breaking attack that hits it will be reflected to all spaces around it. It was nerfed in later games to only throw one, and made so some attacks could bypass it, but still a respectable chip in its own right. BN3's Anti-damage fired off three shurikens for 100 damage each, and these chips were UNLIMITED. By which we mean it negates the attack and fires back with a near instantaneous barrage of nigh-undodgeable shurikens. There are several chips of this type, but each are specific counters to types of chips (Anti-fire, anti-wood, even Anti-navi and Anti-recover), but as the name implies, Anti-damage will counter ANY source of damage. Later games rebalanced it by both increasing the MB requirement and allowing the player to only run 1 copy of it in any folder. Its MB requirement was also very low, allowing anyone to use it as a Regular Chip without needing to search for many RegUp items. This chip was an even bigger problem in the second game where it debuted, as the player could put five of them in their folder, allowing the player to demolish bosses by unloading Program Advances in quick succession. In multiplayer, it forces an opponent with unexpended chips to consider discarding them for a new hand. It always comes in *-code so it goes into any folder. Full Custom instantly fills the Custom Gauge, letting you immediately access new chips after expending what you've loaded.Such is its utility that Area Grab * is perceived as one of the best chips in the entire game. It also lets you make better use of short-range attacks. The first is Area Grab, which steals an entire row from your opponent, giving you more space and restricting enemy movement.In general, there are 2 chips that are agreed to be the most game-changing chips in the series:.There's a reason why Number Soul, which gives you a full 10 chip selection, is one of the most popular Soul Unisons in the series the Number Open program in 6 which does the same is counterbalanced by being a colossal 5x5 program, but players are willing to give up every other Navicust program for this perk. You get a wider selection of chips each turn, giving you the capacity to set up combos or even devastating Program Advances with ease. Any method of passively increasing the number of chips the player can select from per turn increases their power far more than any other stat, such as Custom Style in 2 and 3 or the Custom+ Navi Customizer parts from 3 onward. ![]() Each game has at least one code which can be used to build a single-code folder almost immediately, allowing the player to easily demolish most of the game's early challenges. In all games, building a folder that only has a single chip code is far more powerful than one with multiple codes, as no single chip is powerful enough to be as good as using five chips per turn.
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